Summer Movie Draft starts, 11.22.63 (107), Better Call Saul (206), Zootopia, Justified (111)
00:32 – Summer Movie Draft
07:17 – 11.22.63 (107)
11:26 – Better Call Saul (206)
22:04 – Zootopia
29:37 – Justified (111)
Summer Movie Draft starts, 11.22.63 (107), Better Call Saul (206), Zootopia, Justified (111)
00:32 – Summer Movie Draft
07:17 – 11.22.63 (107)
11:26 – Better Call Saul (206)
22:04 – Zootopia
29:37 – Justified (111)
In 240 BC – Chinese astronomers observed a new broom-shaped “star” in the sky. It was the first confirmed sighting of Halley’s Comet.
In 1950 – Bell Telephone Laboratories announced the invention of a new kind of electric eye called the phototransistor. Dr. John Northrup Shive invented the transistor, which operated by light rather than electricity.
In 1951 – The Census UNIVAC System was accepted and subsequently devoted almost exclusively to tabulating results of the 1950 Census of Population and Housing. It was the first UNIVAC and was capable of completing 1,905 operations per second, which it stored on magnetic tape.
Like Tech History? Get the illustrated Year in Tech History at Merritt’s Books site.
We’re joined by Charlie Jane Anders to wrap up her book, All the Birds in the Sky. Did you know Kevin has a secret history? What anime inspired Ernesto? These things, as well as all the winners of all the awards on this episode.
In-game purchases are made by almost nobody. So how do the games make $10 billion a year? Patrick Beja and Tom Merritt discuss whether the same thing that made spam a success works for mobile games.
Using a Screen Reader? Click here
Multiple versions (ogg, video etc.) from Archive.org.
Please SUBSCRIBE HERE.
Follow us on Soundcloud.
A special thanks to all our supporters–without you, none of this would be possible.
If you are willing to support the show or give as little as 5 cents a day on Patreon. Thank you!
Big thanks to Dan Lueders for the headlines music and Martin Bell for the opening theme!
Big thanks to Mustafa A. from thepolarcat.com for the logo!
Thanks to our mods, Kylde, TomGehrke, sebgonz and scottierowland on the subreddit
Show Notes
To read the show notes in a separate page click here!
In 1941 – 80% of US AM radio frequencies were reassigned to new channels as part of the North American Radio Broadcasting Agreement.
In 1945 – German soldiers blew the launch tracks for the V-1 rocket site near Letelle, Netherlands, ending the rocket attacks.
In 1974 – NASA’s Mariner 10 became the first space probe to cross the orbit of Mercury about 704 km from the surface.
Like Tech History? Get the illustrated Year in Tech History at Merritt’s Books site.
Why Netflix should have made us mad, why Redbox should try again, and why Vizio won Brian’s heart.
CordKillers: Ep. 114 – Shill for Big Indie
Recorded: March 28 2016
Guest: Lamarr Wilson
Intro Video
Primary Target
Signal Intelligence
Gear Up
Front Lines
Under Surveillance
Dispatches from the Front
Great podcast guys… yours is the first one I’ve supported, count me amongst the hopefully now 2000 Patreons.
Just a note on Playstation Vue. Someone on the show a few weeks back mentioned you can’t move your PS4 from location to location. Just as a warning, according to their FAQ this applies to ANY TV-connected device. I’m sitting in a hotel with my Fire TV Stick and just looked this up.
Other than that, this really has been a great experience. I’m in Miami, so after AT&T kicked us off their network and credited our ETF (they chose not to send tech #5 to try to get service working well), we signed up. In Miami, I have CBS, FOX, NBC live, but just on demand for ABC. I have both local Fox Sports channels, and unlike Sling, five streams at a time not one. For 75mbps cable modem service at $49.99 and $55 for Vue, I’m saving a FORTUNE. And unlike U-Verse 45mbps service that was often 3 mbps, Comcast has been delivering 90mbps at 75mbps pricing.
This is the future. I never wanted to cut the cord because I had bundles. I wanted to cut the cord because I hate cable boxes. A couple of Fire TVs I wanted anyway, is a different story.
– Scott
“Those Bastards at Sony Vue finally cracked the code!”
I signed up for the 7 day trial and naturally dove in wallet first choosing the “”Elite”” plan $54.99 for 100+ channels with Machinima and EPIX Hits included, but the basic plan provides everything a boy or girl could dream of, AMC, HGTV, the FXX, FX, Cartoon Network AKA Adult Swim plus much more.
Screen shots of plans attached. Link to plans: https://www.playstation.com/en-us/network/vue/
I left out Showtime ($10.99) because it’s less expensive through Amazon Prime ($8.99) or Hulu.
I live 90 minutes outside of the city, (New York City) in a dead zone that makes it impossible to get Fox, NBC, ABC and CBS with an OTA antenna. The death of Aereo was painful. (http://www.aereo.com/)
With Playstation Vue, I get the major local networks ABC, CBS, NBC FOX, and a clearer more focused lineup than my sole option for cable and high-speed Internet Cablevision/Optimum. Broadcast channel availability will be different based on your region.
Unlike Sling (which I left 2 months ago) this service has polish no bloat, level commercial volumes and smooth DVR playback. If you designate a show as “”My Show”” it automatically DVR’s the program which was a pleasant surprise the following day. This truly feels like the future of TV.
After the trial I will likely drop to “”Core”” ($44.99) to keep IFC and Sundance, which are not included with “”Access”” $39.99. Currently all channel plans are discounted by ten bucks.
The standalone channels are discounted $1-2 if you are a Playstation Plus member. (Showtime, EPIX Hits, Machinima, & Fox Soccer Plus)
I do not own a Playstation, however I created an account on the Playstation website and downloaded the app via a banner add on my Fire TV. Finally a banner ad worth clicking on!
I was on the fence about whether or not to buy a PS4 of Xbox One, now I’m leaning towards the PS4, because of this and the fairly reasonable price of their VR bundle.
Lastly this might work for my parents, my Dad watches daytime court, the news and wrestling. My mom watches the 4 major broadcast networks, Netflix and Amazon Prime. I think a Fire TV w/ PS Vue and the continued sharing of my Netflix and Amazon Prime will convert my retired parents into cord killers before the year is out.
Between my Roku, Mac Mini HTPC, Xbox 360 and Fire TV, I never though that I’d only ever really need an Amazon created streaming device to consume nearly everything under the Sun.
By the way it only cost me $0.00 after the 1st unit I got for $89.99 (Amazon Black Friday Deal) malfunctioned and they refunded my original purchase price.
Unfortunately if you want it all, things can get costly. With HBO Now, PS Vue, Netflix, Showtime, Prime and Internet you hit about $146.20, if you choose the top tier plan. Knock of $10-20 if you choose one of the lower plans. I left out Hulu as DVR and broadcast network channels are included in PS Vue service. Either way all of this is way too much content for one person to consume, watching TV has become like a second job.
Oh, and chrome cast support is limited to IOS. Apple could forgo their own deals and simply have the PS Vue app in the Apple TV store
Potential Monthly Costs for me using only the Amazon Fire TV:
Optimun/Cablevision Standalone Internet: $49.99
Playstation: $39.99-$54.99 plus standalone channels
Amazon Prime: $8.25/month
Netflix: $8.99/month
$122.22
Optional addition KODI with Repositories: Free
Any insight into how Sony managed to out do Dish owned Sling would be great. Did you all watch the latest episode of Black Mirror? You will never look at your personal/spousal relationships the same again.
Apologies for being verbose. I look forward to becoming a Patreon soon.
Keep up the good work, guys. Great Job!
– Noel
Hi Brian and Tom,
When Brian said Fandango is NEW movies and FandangoNow is OLD movies, I was thinking maybe they should have called it FandangoThen.
– Alan
Chat bots are getting a lot of buzz. Are they for real? Are the better for consumers or developers? Matt Hartman shares his insights with Veronica Belmont and Tom Merritt.
Using a Screen Reader? Click here
Multiple versions (ogg, video etc.) from Archive.org.
Please SUBSCRIBE HERE.
Follow us on Soundcloud.
A special thanks to all our supporters–without you, none of this would be possible.
If you are willing to support the show or give as little as 5 cents a day on Patreon. Thank you!
Big thanks to Dan Lueders for the headlines music and Martin Bell for the opening theme!
Big thanks to Mustafa A. from thepolarcat.com for the logo!
Thanks to our mods, Kylde, TomGehrke, sebgonz and scottierowland on the subreddit
Show Notes
To read the show notes in a separate page click here!
In 1905 – Cornelius Ehret of Rosemont, Pennsylvania received a patent for the “Art of Transmitting Intelligence.” It was the forerunner of the modern fax.
In 1935 – Robert Goddard launched the first rocket equipped with gyroscopic controls near Roswell, New Mexico. The rocket reached an altitude of 4,800 feet and flew 13,000 feet at a speed of 550 mph.
In 1979- A combination of equipment malfunction and human error caused a partial reactor meltdown at the Three Mile Island nuclear power plant near Middletown, Pennsylvania. While no injuries or deaths have been attributed to the accident, it changed US nuclear attitudes significantly.
Like Tech History? Get the illustrated Year in Tech History at Merritt’s Books site.
A very long show from two chatty Australians, talking news, rumours, and a recent trip to China.
Please SUBSCRIBE HERE.
Follow us on Soundcloud.
A special thanks to all our supporters–without you, none of this would be possible.
If you are willing to support the show or give as little as 5 cents a day on Patreon. Thank you!
Big thanks to Dan Lueders for the headlines music and Martin Bell for the opening theme!
Big thanks to Mustafa A. from thepolarcat.com for the logo!
Thanks to our mods, Kylde, TomGehrke, sebgonz and scottierowland on the subreddit
Show Notes
To read the show notes in a separate page click here!
This guest post is from Travis Falstad who we met at last week’s DTNS meetup. Travis Falstad is an entrepreneur and builds new products. You can find out more about Travis at travisfalstad.com.
Recently Allison Sheridan sent me a link to an episode of Computer Chronicles about Virtual Reality from 1992. Stewart Cheifet does an excellent job summarizing the tech and breaking it down for viewers.
Allison noted that even in 1992 he was saying VR wasn’t just for games and talking about medical and educational uses and pretty much everything that we talk about today.
She said, “I love watching this but I’m also saddened that it’s so familiar to today.”
I see what she means. After all, other things have changed considerably. I really enjoyed the public service announcement to not pirate software, “Don’t copy that floppy.” Ha!
First, I would say that the persistent enthusiasm for using VR in education, medical, and many other fields beyond gaming just reinforces the fact that demand exists now that we’re starting to have supporting technologies in place that weren’t available 24 years ago.
There’s a great quote referenced from Scott Foster at Crystal River Technologies in the video. “The visual systems we’re working with today aren’t that good. It’s very difficult to build a very precise stereo imaging system.” That problem is solved! We’ve also now got inexpensive and powerful game engines with asset stores, smartphones, high resolution 360 video capture, photogrammetry model capture, high-speed internet connectivity, online payments, high resolution displays, miniature and cheap sensors like gyroscopes and accelerometers, updateable content through Content Management Systems, mobile and online payment platforms, microtransactions, and easy distribution through app stores. Each one of these puzzle pieces are critical to a tech like VR having mass adoption. Think about how the CyberGlove has changed from a bulky wired glove that tracks one hand to a Kinect that can track 6 people simultaneously from up to 20 feet away; entire bodies – including fingers and heart rate based on skin tone changes!
Also, many of the ideas weren’t that good in 1992. The ones that were good either were adopted and slowly improved by their respective segment (architectural, defense, auto manufacturing, etc). Even if the tech had existed, the standard internet paradigm also hadn’t evolved enough to know what products might work. One of the ideas I saw in the video was virtual shopping malls. I remember that was a focus in the dot com runup as well. While we were trying to figure out how ecommerce might work, people wanted to hold onto the old-world paradigm. When I was at Hot Topic in 2006, I had vendors pitching virtual shopping malls. While we did consider building a store in Second Life just as a test (why not sell a picture of a T-shirt instead of an actual T-shirt?), it always struck me as a silly shopping experience adding real-world constraints to an experience that can be so seamless online.
I’d like to use Aerosmith’s 1994 video for the song Amazing as an example. In 1994, it was just a fun “what-if” video that’s all filmed or pre-rendered graphics with some nice VR hardware (including the CyberGlove featured in Stewart’s video). I remember being 19 and watching that video thinking it would hit while I was in college and I could go Sky Surfing with Alicia Silverstone. Sadly, none of the above mentioned technologies were there to support my Alicia Silverstone Sky Surfing fantasies. I’d like to imagine if that video came out now (and the record company was willing to spend the money, which is a different topic).
A team of two or three people could use Unity 3D to build an environment with realistic physics. We could pick up models for items like motorcycles, guitars, and airplanes from the Unity Asset Store or Turbosquid. We could use photogrammetry to capture a photorealistic model of Alicia. We could use cut scenes captured with a GoPro 360 camera rig or even the Ricoh Theta S for $300. Then, we could easily export builds from the game engine to Android, Linux, iOS, Windows, and Mac and distribute those in app stores and on the web. We could even make a little bit of money for the band by including additional experiences as in-app-purchases. Then there’s the marketing element. Now, we could promote this VR product to the band’s database, the Ticketmaster list, and potential sponsors. So, we could market to millions of Aerosmith fans and use analytics platforms to fine-tune the message and segment to increase conversion, etc. We are able to reach millions of people to promote this product now with zero marginal cost. I know we’re all familiar with the marketing elements but I mention it as these innovations also drive adoption and monetization, which will be a big part of VR reaching mass appeal.
The only part in my mind that’s lagging behind is addressable market but with big publications like the New York Times and Wall Street Journal distributing millions of Google Cardboards and large festivals like Coachella giving away branded headsets to attendees, I believe that is only a matter of time. The point I’m trying to make here is that each one of the components needed to bring a fun silly product in an Aerosmith video in 1994 to an actualized product in 2016 just came into existence in the past few years.
I am a little bit contrary to the prevailing mindset in that I believe the consumer side will really be based on experiential products (tourism, porn, music, film, 360 video) in addition to gaming but not driven by gaming entirely. Not to mention, medical, eduction, and more specific cases.